![]() Now, if you haven’t already, you can start Rhino and log in. A new Rhino account will be created and automatically added to the “TU Delft University Licenses” team. Those of you without existing Rhino accounts associated with a TU Delft email address will be prompted straightaway to log in with your NetID. This process can also be initiated from Rhino 6 or 7 by choosing to log in when asked for a license. Instead, whether you have an existing Rhino account or not, you should start by going to and entering your TU Delft email address (not your NetID). However you will not be able to request a license code if you have lost yours. Your current Rhino 6 and/or 7 license will remain valid until 1 October 2021. Same manuals are also available on the software portal of TU Delft. If you have never used Rhino and the introduction above does not ring a bell with you, then please follow the installation manuals for Rhino 6 or 7 for Windows or macOS on our manuals pages. The special TU download pages on where you entered your TU (student) email address to get a serial code for Rhino 6 or 7 do not work anymore. Or if you want to work this way most of the time, click the Ortho (for orthogonal) button, and use SHIFT to toggle the constraint off as needed.A change has been made in how to get a personal Rhino license with your TU (student) email address. To make new geometry align to the X and Y axes, hold SHIFT (for instance, between choosing the first and second points of a line). These are at the bottom of the screen, near where the Gumball button was. To acheive this, Rhino has constraints which we can turn on or off as needed. We want lines to follow right angles, elements to line up with each other, edges to meet exactly without gaps or overlap. ![]() But very often, when we're drafting or modeling, we want what we make to be constrained in various ways, to make our work more precise. So far, whenever you've clicked in the viewport to complete a command, Rhino has taken as its input precisely the place where you clicked: choose two points to create a line, and that's exacly where the line appears. ![]() To delete an object, use the DELETE or BACKSPACE keys (or create an alias for the Delete command). To draw the line, left-click twice in one of your viewports (top view, let's say), and a line will be drawn between the two points where you click. Text will then appear at the top of your screen, in the command prompt, telling you what steps to take to complete the operation. To draw a simple straight line, click the arrow in the corner of the Polyline icon and select the first icon in the expanded menu. Many of these will have a small arrow in the bottom right corner, which you can click to reveal related commands. Another is by using the toolbars on the top and left of your viewports. One is through dropdown menus at the top of the screen. There are a few ways of accessing commands in Rhino. Hold SHIFT while you drag to pan the camera, and hold CTRL to zoom in and out. You can navigate through this space with your right mouse button.ĭrag the right mouse button to orbit the camera (in 3D views in 2D views this will pan the camera). Most of your window is taken up by four Viewports into the modeling environment: Top, Front, Right, and Perspective. This sets your units and unit tolerances, both of which can be changed later if needed. To create a new model, choose a template. You’ll have the option of either reopening a recent file or starting a new one. Once you have it downloaded and installed, go ahead and open Rhino. Earlier and Mac versions are very similar, but you may encounter some differences if you aren't using the same release. These tutorials will all use Rhino 7 for Windows. If you don't have Rhino installed, you can download it here, and either buy a license or start a free 90-day trial. But we'll kick off with a general overview to get you oriented. Getting started in Rhino is pretty easy, especially if you already have experience with other modeling or drafting applications like AutoCAD or SketchUp. In this first tutorial, we’ll go over the basics of how to navigate in the Rhino environment, and how to use commands to create and modify geometry.
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